No Man's Sky recreation

In a digital skills session at college we had to recreate the No Man’s Sky concept art. I did it by setting the background colour to a similar blue. Then I found a moon from the Internet and placed in the middle of the composition then I set it screen. This created the white appearance the moon has. To create the mountains I used the polygonal tool to create the back mountains and then I filled them in with a pink red. I used the burn tool to create shadows on the mountains and I used the dodge tool to create light. To create the more dark and detailed mountains I used the polygonal lasso to create the shape and then filled it in with a dark red. Then I created another layer above it and added a rock texture too it. Then I cut round the mountain and set it to overlay. To create the diamond ant the shape inside the diamond I used Cinema 4D. To create the shape I added a sphere then dropped the sphere inside a displacer. I set the displacer to simple turbulence and it creates the spikes around the shape. To create the diamond I used the inner extrude tool and the extrude tool on a cube.
Making ruins on Cinema 4D
Once the basic shape of the ruins was finished I created a material to add to it. I wanted the material to look like crystal. I started off by changing the colour to black. Then I turned on the diffusion, luminance, transparency, reflectance, bump and glow. I added a texture to create a more crystal looking material and added a gradient of purple and blue to the luminance.
Then i added the material to each part of the ruins.
Concept Art Final Piece

This concept involves Greek Ruins made of crystal in a cave, underground. If someone is down in the cave for too long they begin to turn to crystal and then the become a crystal statue outside of the ruins. There are white orbs that represent the spirits of people who have become crystal. The spirits fly round the ruins hoping thier bodies stop being crystal. I created this using both Cinema 4D and Photoshop. I created the Greek Ruins and the crystals in Cinema 4D then i imported them into Photoshop to build up the environment and add detail to the crystals.
Character Mix Up

We did a session in college where we created images on Illustrator that consisted of 3 character, they could be made up or characters that have already been made. I used the pen tool and the shape tools on Illustrator to put together the image. We were only able to use specific colours for each part of the image. I chose to pick characters who's main colours were one of the colours in the colour scheme. The top third of the character is Wanda from Fairly Odd Parents, the middle third is Perry the Platypus from Phineas and Ferb and the bottom third is Toadette.
Character Evolution Research
Final Fantasy Moogle Character evolution
The Final Fantasy character Moogle first appeared in the
Final Fantasy games in 1990. The character started out as a white cat like
character in Final Fantasy 3.
In later Gameboy spin
offs they are shown as rabbit like characters. The colours they used for the Gameboy spin off
were more based around earthy colours like green, brown and orange. In the most current games they are much more
like the original design but there are small changes like the latest moogle has
a cleaner finish, also some of the colours have been altered like the colours
of the wings. The floating circle above the characters head was changed to a
pink crystal.
Kirby Character Evolution
The character Kirby appeared in its first game in 1992. The
character started of as a basic black and white outline. After the first game
the character what coloured in pink. Through out the games Kirby’s colour
changed between white, bright pink and light pink. The latest Kirby design kind
of relates back to the original outline design of Kirby. In this design Kirby
just has a pink outline and the rest of the character is transparent. Some of
the designs have black outlining the character but others don’t. The latest
designs of Kirby are very simplistic much like the original designs. Other
later designs are also 3D.
Wario first appeared in a game in 1992 as
an antagonist. The first design of Wario is just a basic black outline of the character.
The first few designs are like this but have small differences between each one
like the size of the character and slight changes in assets like his nose and
hat. The character is designed in 3D but in the next design the style of the
design looks more hand drawn and 2D. Also the colour scheme changes from yellow
and purple to blue and purple with small yellow accents. The latest design of
Wario is the new colour scheme but Wario is more 3D.
Mickey Mouse Character Evolution
Mickey Mouse’s first appearance was in Steamboat Willie in
1928. The first design of Mickey Mouse is a basic black and white character.
The next design of Mickey looks pretty different to the original, the shape of
the characters face is more round, nose is a different shape and all the
clothes have been changed. Once colour was added to the character there was
little changes between designs. The only changes were the size of facial
features. Then the character’s colour palette changed from red and yellow to
blue and yellow. After a few designs like this the colour palette returned to
the original colours. The newest design of Mickey Mouse looks like one of the
1930s designs but in colour. The newest designs are much simpler.
Lara Croft Character Evolution
Lara Croft’s first appearance in a game
was in 1996. The first design of Lara Croft is very pixelated. All the shapes
used in the original are very pointy and square like. As the designs progress
the shapes become more curved. Through out the earlier designs there are small
differences between them like slight differences in facial features, colour and
clothing. The last few designs look much more realistic especially the most
recent. The designs include more realistic facial features and big differences
in clothing. I think the latest design of the character uses colour and
appearance better than the previous designs because they can be associated with
the character’s surroundings and the games concept much better.
Character Timeline Final Piece
Timeline finished from Fairly Odd Animation on Vimeo.
For this assignment we had to create 7 characters that link with different eras/decades. For my characters I chose to create characters that matches some of the animation style trend in that year but also apply popular fashion trends to the characters. Each character's colour scheme matches their respective decades popular colours. I used Photoshop, Illustrator and After Effects to complete this assignment.
To create the 20s character I based the it off the style of the Fleischer Studios animations. During the 20s the animations created by the Fleischer brothers were very popular. Some of the main features are their characters have black eyes with a triangle cut out of them, the characters are mainly in black and white and a lot of them wear gloves. I also looked at the trends that were most popular in the 20s, these included short waved hair and embellished knee length dresses.
To create the 50s character I looked at popular animation around this time and pulled features from them to add to my character. The animations in the 50s had bright colours so I looked at the 50s colour trends and used some of them in my character. I looked at the fashion trends for the 50s and one of the most well known ones is the Poodle Skirt. I chose to feature this in the character by creating a poodle wearing a poodle skirt.
To create the 70s character I looked at colour trends during this time and then used them in the character's clothes. The main colours were different shades of orange and green. I also looked at popular animations created in the 70s and then used some of the features from the characters in my character. These features include big round eyes and circular head shapes. I added some of the popular fashion trends to my character this included flare trousers, afros and heeled boots.
To create the 80s character
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Fairly Odd Animation
About Me
Bethany Monaghan
Im 17 and am currently studying my second year of the Animation, Games design and VFX at Newcastle College. I hoping to continue studying Animation at University to then find a job within the animation industry.
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