Flame Character for Game Design

For our next college assignment we have been asked to come up with a game concept and then design some of the assets for the game. The character above is the main character for my game. The game begins where the flame is the cause of a house fire so the flame runs away into the forest in shame. During the game the player should empathise with the character. During the game the player will collect magic dust that will allow the character to control the size and intensity of his flame.

No Man's Sky recreation



In a digital skills session at college we had to recreate the No Man’s Sky concept art. I did it by setting the background colour to a similar blue. Then I found a moon from the Internet and placed in the middle of the composition then I set it screen. This created the white appearance the moon has. To create the mountains I used the polygonal tool to create the back mountains and then I filled them in with a pink red. I used the burn tool to create shadows on the mountains and I used the dodge tool to create light. To create the more dark and detailed mountains I used the polygonal lasso to create the shape and then filled it in with a dark red. Then I created another layer above it and added a rock texture too it. Then I cut round the mountain and set it to overlay. To create the diamond ant the shape inside the diamond I used Cinema 4D. To create the shape I added a sphere then dropped the sphere inside a displacer. I set the displacer to simple turbulence and it creates the spikes around the shape. To create the diamond I used the inner extrude tool and the extrude tool on a cube.

Making ruins on Cinema 4D


I started off this piece of work by creating the basic shape of Greek ruins in Cinema 4D. I did this by using multiple shapes like cylinders, cubes and prisms. To create the stairs I used a cube and then used the extrude tool to create the staggered effect, multiple times to create the stairs.


Once the basic shape of the ruins was finished I created a material to add to it. I wanted the material to look like crystal. I started off by changing the colour to black. Then I turned on the diffusion, luminance, transparency, reflectance, bump and glow. I added a texture to create a more crystal looking material and added a gradient of purple and blue to the luminance.

Then i added the material to each part of the ruins.

Concept Art Final Piece



This concept involves Greek Ruins made of crystal in a cave, underground. If someone is down in the cave for too long they begin to turn to crystal and then the become a crystal statue outside of the ruins. There are white orbs that represent the spirits of people who have become crystal. The spirits fly round the ruins hoping thier bodies stop being crystal. I created this using both Cinema 4D and Photoshop. I created the Greek Ruins and the crystals in Cinema 4D then i imported them into Photoshop to build up the environment and add detail to the crystals.

Character Mix Up




We did a session in college where we created images on Illustrator that consisted of 3 character, they could be made up or characters that have already been made. I used the pen tool and the shape tools on Illustrator to put together the image. We were only able to use specific colours for each part of the image. I chose to pick characters who's main colours were one of the colours in the colour scheme. The top third of the character is Wanda from Fairly Odd Parents, the middle third is Perry the Platypus from Phineas and Ferb and the bottom third is Toadette.

Character Evolution Research

Final Fantasy Moogle Character evolution
The Final Fantasy character Moogle first appeared in the Final Fantasy games in 1990. The character started out as a white cat like character in Final Fantasy 3. 
 In later Gameboy spin offs they are shown as rabbit like characters.  The colours they used for the Gameboy spin off were more based around earthy colours like green, brown and orange.  In the most current games they are much more like the original design but there are small changes like the latest moogle has a cleaner finish, also some of the colours have been altered like the colours of the wings. The floating circle above the characters head was changed to a pink crystal.


Kirby Character Evolution
The character Kirby appeared in its first game in 1992. The character started of as a basic black and white outline. After the first game the character what coloured in pink. Through out the games Kirby’s colour changed between white, bright pink and light pink. The latest Kirby design kind of relates back to the original outline design of Kirby. In this design Kirby just has a pink outline and the rest of the character is transparent. Some of the designs have black outlining the character but others don’t. The latest designs of Kirby are very simplistic much like the original designs. Other later designs are also 3D.


 Wario Character Evolution
Wario first appeared in a game in 1992 as an antagonist. The first design of Wario is just a basic black outline of the character. The first few designs are like this but have small differences between each one like the size of the character and slight changes in assets like his nose and hat. The character is designed in 3D but in the next design the style of the design looks more hand drawn and 2D. Also the colour scheme changes from yellow and purple to blue and purple with small yellow accents. The latest design of Wario is the new colour scheme but Wario is more 3D.


Mickey Mouse Character Evolution
Mickey Mouse’s first appearance was in Steamboat Willie in 1928. The first design of Mickey Mouse is a basic black and white character. The next design of Mickey looks pretty different to the original, the shape of the characters face is more round, nose is a different shape and all the clothes have been changed. Once colour was added to the character there was little changes between designs. The only changes were the size of facial features. Then the character’s colour palette changed from red and yellow to blue and yellow. After a few designs like this the colour palette returned to the original colours. The newest design of Mickey Mouse looks like one of the 1930s designs but in colour. The newest designs are much simpler.


Lara Croft Character Evolution
Lara Croft’s first appearance in a game was in 1996. The first design of Lara Croft is very pixelated. All the shapes used in the original are very pointy and square like. As the designs progress the shapes become more curved. Through out the earlier designs there are small differences between them like slight differences in facial features, colour and clothing. The last few designs look much more realistic especially the most recent. The designs include more realistic facial features and big differences in clothing. I think the latest design of the character uses colour and appearance better than the previous designs because they can be associated with the character’s surroundings and the games concept much better.



Character Timeline Final Piece


Timeline finished from Fairly Odd Animation on Vimeo.

For this assignment we had to create 7 characters that link with different eras/decades. For my characters I chose to create characters that matches some of the animation style trend in that year but also apply popular fashion trends to the characters. Each character's colour scheme matches their respective decades popular colours. I used Photoshop, Illustrator and After Effects to complete this assignment.

To create the 20s character I based the it off the style of the Fleischer Studios animations. During the 20s the animations created by the Fleischer brothers were very popular. Some of the main features are their characters have black eyes with a triangle cut out of them, the characters are mainly in black and white and a lot of them wear gloves. I also looked at the trends that were most popular in the 20s, these included short waved hair and embellished knee length dresses.

To create the 50s character I looked at popular animation around this time and pulled features from them to add to my character. The animations in the 50s had bright colours so I looked at the 50s colour trends and used some of them in my character. I looked at the fashion trends for the 50s and one of the most well known ones is the Poodle Skirt. I chose to feature this in the character by creating a poodle wearing a poodle skirt.

To create the 70s character I looked at colour trends during this time and then used them in the character's clothes. The main colours were different shades of orange and green. I also looked at popular animations created in the 70s and then used some of the features from the characters in my character. These features include big round eyes and circular head shapes. I added some of the popular fashion trends to my character this included flare trousers, afros and heeled boots.

To create the 80s character