Character Evolution Research

06:23 Beth Monaghan 0 Comments

Final Fantasy Moogle Character evolution
The Final Fantasy character Moogle first appeared in the Final Fantasy games in 1990. The character started out as a white cat like character in Final Fantasy 3. 
 In later Gameboy spin offs they are shown as rabbit like characters.  The colours they used for the Gameboy spin off were more based around earthy colours like green, brown and orange.  In the most current games they are much more like the original design but there are small changes like the latest moogle has a cleaner finish, also some of the colours have been altered like the colours of the wings. The floating circle above the characters head was changed to a pink crystal.


Kirby Character Evolution
The character Kirby appeared in its first game in 1992. The character started of as a basic black and white outline. After the first game the character what coloured in pink. Through out the games Kirby’s colour changed between white, bright pink and light pink. The latest Kirby design kind of relates back to the original outline design of Kirby. In this design Kirby just has a pink outline and the rest of the character is transparent. Some of the designs have black outlining the character but others don’t. The latest designs of Kirby are very simplistic much like the original designs. Other later designs are also 3D.


 Wario Character Evolution
Wario first appeared in a game in 1992 as an antagonist. The first design of Wario is just a basic black outline of the character. The first few designs are like this but have small differences between each one like the size of the character and slight changes in assets like his nose and hat. The character is designed in 3D but in the next design the style of the design looks more hand drawn and 2D. Also the colour scheme changes from yellow and purple to blue and purple with small yellow accents. The latest design of Wario is the new colour scheme but Wario is more 3D.


Mickey Mouse Character Evolution
Mickey Mouse’s first appearance was in Steamboat Willie in 1928. The first design of Mickey Mouse is a basic black and white character. The next design of Mickey looks pretty different to the original, the shape of the characters face is more round, nose is a different shape and all the clothes have been changed. Once colour was added to the character there was little changes between designs. The only changes were the size of facial features. Then the character’s colour palette changed from red and yellow to blue and yellow. After a few designs like this the colour palette returned to the original colours. The newest design of Mickey Mouse looks like one of the 1930s designs but in colour. The newest designs are much simpler.


Lara Croft Character Evolution
Lara Croft’s first appearance in a game was in 1996. The first design of Lara Croft is very pixelated. All the shapes used in the original are very pointy and square like. As the designs progress the shapes become more curved. Through out the earlier designs there are small differences between them like slight differences in facial features, colour and clothing. The last few designs look much more realistic especially the most recent. The designs include more realistic facial features and big differences in clothing. I think the latest design of the character uses colour and appearance better than the previous designs because they can be associated with the character’s surroundings and the games concept much better.



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Character Timeline Final Piece

05:38 Beth Monaghan 0 Comments


Timeline finished from Fairly Odd Animation on Vimeo.

For this assignment we had to create 7 characters that link with different eras/decades. For my characters I chose to create characters that matches some of the animation style trend in that year but also apply popular fashion trends to the characters. Each character's colour scheme matches their respective decades popular colours. I used Photoshop, Illustrator and After Effects to complete this assignment.

To create the 20s character I based the it off the style of the Fleischer Studios animations. During the 20s the animations created by the Fleischer brothers were very popular. Some of the main features are their characters have black eyes with a triangle cut out of them, the characters are mainly in black and white and a lot of them wear gloves. I also looked at the trends that were most popular in the 20s, these included short waved hair and embellished knee length dresses.

To create the 50s character I looked at popular animation around this time and pulled features from them to add to my character. The animations in the 50s had bright colours so I looked at the 50s colour trends and used some of them in my character. I looked at the fashion trends for the 50s and one of the most well known ones is the Poodle Skirt. I chose to feature this in the character by creating a poodle wearing a poodle skirt.

To create the 70s character I looked at colour trends during this time and then used them in the character's clothes. The main colours were different shades of orange and green. I also looked at popular animations created in the 70s and then used some of the features from the characters in my character. These features include big round eyes and circular head shapes. I added some of the popular fashion trends to my character this included flare trousers, afros and heeled boots.

To create the 80s character

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Good and Evil final piece

05:27 Beth Monaghan 0 Comments


Good and Evil Scene from Fairly Odd Animation on Vimeo.

This is my final piece for this assignment. I chose to create a scene that had both good and evil environments. The main colour scheme was purple nut the type of purple depended on whether it was part of the good or the evil environment. I used a light purple for the good environment and dark purple for the evil environment. I used Photoshop, After Effects and Premiere Pro to create this. A lot of my images where photos I had taken but images like the castles I took off the internet and altered them to fit the environment.

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